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- <text id=93TT2212>
- <title>
- Sep. 13, 1993: In the Jungle of MUD
- </title>
- <history>
- TIME--The Weekly Newsmagazine--1993
- Sep. 13, 1993 Leap Of Faith
- </history>
- <article>
- <source>Time Magazine</source>
- <hdr>
- TECHNOLOGY, Page 61
- In the Jungle of MUD
- </hdr>
- <body>
- <p>Virtual worlds you can hook into--and get hooked on--are
- the latest rage on the computer networks
- </p>
- <p>By ELLEN GERMAIN/WASHINGTON
- </p>
- <p> You're in a tropical rain forest, trying to decide whether
- to explore the ruined Maya temple in the distance or climb into
- the forest canopy overhead, where you might see some monkeys.
- Suddenly there's a yellow-brown jaguar sitting on the branch
- above you, flicking his tail from side to side, his yellow eyes
- fixed on yours. Maybe climbing a tree isn't such a good idea
- after all. You don't think jaguars eat people, but rather than
- find out, you head off across the forest floor, turning this
- way and that, until you manage to get yourself hopelessly lost.
- </p>
- <p> Don't panic. Just hang up, take a deep breath, and log on again.
- You're not going to Panama, after all, just to a machine somewhere
- in Pittsburgh, Pennsylvania. And what you are exploring is not
- an exotic ecosystem but a computer system called a MUD.
- </p>
- <p> MUDs (the name stands for Multi-User Dungeons) are the latest
- twist in the already somewhat twisted world of computer communications.
- A sort of poor man's virtual reality--created by using words,
- not expensive head-mounted displays--MUDs are a quantum leap
- over computer bulletin boards, where you not only meet and interact
- with other computer users from all over the world but build
- your own imaginary worlds as well. The first MUD was invented
- in 1979 as a way for British university students to play the
- fantasy game Dungeons & Dragons by computer. But in the past
- few years computer scientists have created new kinds of MUDs
- that are far removed from the D&D world. These quickly caught
- on among college students--and among the general computer-using
- population too. Suddenly new MUDs are sprouting up everywhere
- in cyberspace, in every size and shape.
- </p>
- <p> Some MUDs are fashioned after medieval villages, with town squares,
- blackand churches. Others re-create science-fiction and fairy-tale
- settings, like C.S. Lewis' Narnia, Frank Herbert's Dune and
- the universe of Star Trek. Massachusetts Institute of Technology
- researchers have built a MUD model of their famous Media Lab,
- with offices and corridors corresponding to the real thing.
- One intrepid group of computer users constructed a section of
- the London Underground, complete with a virtual subway. MUDs
- come and go, drifting in and out of favor, but the current count
- is estimated at 300 worldwide, most of them accessible through
- the vast global computer grid called the Internet.
- </p>
- <p> Playing in a MUD is like wandering through a literary maze.
- Scenes are sketched out in a phrase or two--a woody glade,
- a drafty cave--and you move from one to the other by typing
- commands: go west, climb up, enter castle. In your travels,
- you run into various objects (a giggling robot, a sleeping sloth)
- as well as other characters. These can be other players, logging
- on from a remote computer, or cleverly designed computer programs
- masquerading as humans. You can communicate with anyone you
- meet by either speaking (typing a message that appears on the
- other player's screen) or "emoting" (expressing a feeling or
- performing an action). In the early MUDs, players spent most
- of their time stabbing, clubbing or otherwise inflicting pain
- on other players. In more highly evolved MUDs, characters engage
- in all manner of intimate communications, including simulated
- sex.
- </p>
- <p> Sex is tricky on the MUDs. Because you can be anything you want
- to be--a tall Xantian with purple eyes or a gorgeous earthling
- hunk--there is quite a bit of gender swapping going on. "A
- lot of men pretend to be women so they can have more virtual
- sex," says Amy Bruckman, an M.I.T. researcher studying social
- interaction on MUDs. "A lot of women pretend to bemen so they'll
- be left alone." Tracy (not her real name), a 28-year-old writer,
- oftenassumes the identity of a macho, beer-guzzling, care-for-nothing
- college student. She says it gives her a chance to see how the
- other half lives--and to work out her frustration with the
- men she meets in her life off-line.
- </p>
- <p> Committed MUDders find the experience highly addictive--much
- to the consternation of parents and computer-system administrators.
- Some students play as much as 80 hours a week, neglecting their
- schoolwork and overloading their local computer networks. Amherst
- College banned MUDs from the campus computer system in 1992;
- Australia has gone so far as to banish them from the continent.
- </p>
- <p> Some educators are trying to find a way to channel all that
- creative energy. Education-technology researcher Barry Kort
- administers a child-oriented MUD in Cambridge, Massachusetts,
- where children learn by doing. Among its virtual worlds are
- the Land of Oz and a model of Yellowstone National Park, complete
- with spouting geysers and wandering moose. The Yellowstone world
- was built by a nine-year-old boy just back from a family vacation.
- "Instead of writing about what he did on his summer vacation,"
- says Kort, "he built a working model of his summer vacation."
- </p>
- <p> Nobody has yet found a way to make money from MUDs, but commercial
- exploitation may not be far behind. Howard Rheingold, author
- of a new book on virtual communities, points out that many MUDs
- already have elaborate systems for tracking the points that
- players amass by finding treasures or killing enemies. Those
- systems could just as easily be used to amass dollars, says
- Rheingold. "As soon as somebody figures out a way to play for
- real money, you're going to see some real action."
- </p>
-
- </body>
- </article>
- </text>
-
-